Zones

You can divide your calibrated video wall into groupings of displays or individual displays. This is referred to as creating Zones.

To create Zones, Click on a video wall (beside the play/stop button) to bring up Zone Settings.

Click the “+” button near the top-left to add an additional zone. Click each display to remove or add it to each zone. Note the zone counter near the bottom-left. The number of zones you can create per video wall is dependent on your license (Standard: 1, Professional: 6, Enterprise: Unlimited)

The aspect ratio and total resolution of the zone is shown below the display selection. Note that the “Output Size” pixel count represents the entire canvas of the zone, including calibrated space between displays.

You can rename the zone and set the Control Display on the right side of the window. The Control Display designates which display outputs audio, if audio is available.

Mapping Zones to Sources

Every zone appears as a separate draggable object in Mapping. Once created, zones can be "mapped" or "assigned" to any source by dragging-and-dropping.

Changes will not take effect until the Apply button is clicked.

Starting and Stopping Zones

To start a Zone, point your mouse cursor at. It will turn into . Click to play.

To stop a Zone, point your cursor at . It will turn into . Click to stop.

Zone Settings

Zone Settings

Zone Name: Defaults to “Zone-#” but can be renamed at will.

Control Display: Denotes the “Primary” display in a Zone. A Zone must always have one Control Display. The Control Display will output audio if desired, and also is the display that peripherals can be connected to if direct keyboard-and-mouse control of the Zone is required.

Sound Output: Disabled by default, audio can be set to play from either the Control Display’s audio outputs (display or endpoint device) or from the audio-out port on the back of the server.

Optimize For: Set to Video by default. This adjusts the level of compression used when sending video to Zero Clients only.

Zero Clients receive data as JPEGs, and these must be compressed to a degree to allow for full 1080p 60fps video playback. This compression can be scaled back if the content is not as fast-paced but quality is desired, such as when showing Web content or spreadsheets.

For the best possible video quality and performance, uClients should be used as they stream RTSP video that is compressed much more efficiently and without visible loss in quality.

Advanced Settings (On-Premise)

Advanced Zone Settings

NOTE: Advanced Settings only apply to Interactive sources.

Edit the Advanced Settings by clicking on the arrow Arrow Icon.png. The zone must be stopped.

Max Canvas Size: Controls content scaling to the video wall. By default, any Interactive sources will be given a canvas limit of 1920x1080. This is done both to help performance and to prevent text elements from being unreadably small on large video wall canvases. Setting a larger Canvas Size will allow Interactive sources to use more of the pixels available to them, at the cost of increased CPU and GPU resources used.

Direct video sources are always scaled automatically.

Session (GPU) Acceleration allows you to dedicate resources from the Nvidia (or Intel, if available) GPU to perform certain 3D acceleration tasks, such as rendering WebGL applications in a Web browser session, or running 3D applications in Linux Desktop or Cloud Desktop environments. Only one Zone can be allocated this resource at a time. This setting has no impact on direct video sources.

Mirror Groups do not support Video Walls running GPU-Accelerated sessions (Bug# 12828)