Sources and Destinations
The Sources and Destinations section helps you manage and maintain all your Sources and Destinations from one place.
Sources
A Source is a player for a specific type of content. The source is mapped to the Destination to stream content. Learn about the different types of Sources in Userful Infinity using the links below.
For Power BI, Tableau, and Epic Sources, refer to Dashboards and Integrations.
Sources and supported apps list
HDMI
HDMI input connected to a server capture card.
Decisions
Artistic
Media
Audio, video and image files
Decisions
Artistic
Network streamer
Network streams supporting RTSP, HTTPS and HTTP protocols
Decisions
Program runner
Linux programs
Decisions
Trends
Artistic
Remote desktop
Windows remote desktop sessions
Decisions
Trends
Artistic
VNC viewer
Desktop streaming using the VNC protocol
Decisions
Trends
Artistic
Spaces Screencast
Cast your screen into a specific inset in Decisions as in a meeting
Decisions
Web Browser
Web pages with a URL
Decisions
Trends
Artistic
YouTube
YouTube videos
Decisions
Artistic
Epic
Time charts and bed occupancy rates that come with Epic systems integration.
Decisions
Trends
Power BI
Dashboards that come with Power BI integration
Decisions
Trends
Tableau
Dashboards that come with Tableau integration
Decisions
Trends
Destinations
Destinations are the end-points on which content is displayed. It can range from a single display to multiple displays arranged and calibrated to stream content. The Destinations screen lists all the connected uClients.
The App Permissions column shows the application icons to which the destination has access. Modify this access by clicking on the three-dot menu > Settings option. The Settings menu appears, showing the list of applications. Select/ deselect the applications and click Save Changes.
Refer to the Manage Video Wall article to learn how to create and calibrate a video wall.
Enable Show ID for Destinations
Each destination has an ID (a number) that helps you identify it.
To view destination IDs on display screens:
In your Userful account, navigate to Sources & Destinations.
In the left pane, click Destinations.
Select one or more destinations.
Click the Actions drop-down menu at the top.
Select Show ID. The IDs will be displayed on the selected Destinations.
Alternatively, click the three-dot menu on individual Destination cards within each app and select Show ID.
Note: Starting from version 12.9, Destinations are searchable using Display IDs or Destination names.
Map and unmap Sources and Destinations
In general, Userful Infinity apps UI presents a bottom tray with Sources (cube-shaped icon) and Destinations (screen-shaped icon).
The UI also has placeholders for Sources and Destinations. In Decisions, these can be found within Canvases. In Engage, Trends, Artistic, these can be found within Mapping Groups.
Map and Unmap a Source
To map a Source, drag a Source (from the bottom tray) and drop it in the Source placeholder.
To unmap a Source, click the 'x' at the top right of the Source card.
Map and unmap a Destination
To map a Destination, drag a Destination (from the bottom tray) and drop it in the Destination placeholder.
To unmap a Destination, click the 'x' at the top right of the Destination card.
Adding and processing assets
An asset is a piece of content that a source can play. This can include media files and web links. You can either upload an asset or create one.
Upload an Asset
In your Userful Infinity account, navigate to Sources and Destinations.
Click Assets in the left pane.
Click Upload Files at the top right corner. Note: If you have special characters in the names of files you add in the Video Wall Asset Processor, it will throw an error. Please remove special characters from the name of the file and add it again to overcome this issue.
Drag and drop your file or select a file and click Open in your local window.
Click Upload File option.
Create an Asset
In your Userful Infinity account, navigate to Sources and Destinations.
Click Assets in the left pane.
Click Create Asset at the top right corner.
Enter the Asset Name and Description. Note: If you have special characters in the names of files you add in the Video Wall Asset Processor, it will throw an error. Please avoid special characters in the names of assets.
Select the Asset Type. Media File: Enter a valid file path. URL: Enter a valid URL.
Select the apps to which you want to make this Source available.
Click Save changes.
Process Assets for video walls
A video wall comprises multiple screens that facilitate viewing content on a larger canvas for better visualization. The Video Wall Asset Processor helps chop content and enables neat composition on the video wall with local playback utilizing Userful uClient players.
In your Userful Infinity account, navigate to Sources and Destinations > Video Wall Asset Processor.
Select a GPU. Recommended: Use a secondary GPU if available. Asset processing utilizes GPU resources.
Optional: Add Tolerance in pixels. By adding Tolerance you can make the assets compatible with other video wall Destinations of similar configuration.
Under Assets to chop, select the assets using the drop-down. Only image and video files should be selected. Image files are processed and converted into a video file. Note: If you have special characters in the names of files you add in the Video Wall Asset Processor, it will throw an error. Please remove special characters from the name of the file and add it again to overcome this issue.
Enter the Image Duration --the time duration for displaying images in seconds. It is only applicable to image format files. Its default value is 30, and the minimum and maximum values range from 3 to 3600 seconds.
Select the video wall destination.
Click Start Process. A notification to confirm process initiation appears.
Click View Assets or navigate to the Processor Asset List.
All video wall destinations should always be online for streaming content. If destinations are unmapped from the server or the video wall, please remap the destination to the mapping group to restart playback.
Please process the asset file before assigning it to the mapping group if any changes are made to the video wall geometry.
Refer to the steps for creating a media Source to learn how to add processed assets as Sources.
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